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 EconoCon - March 28 - 30, 2008 - Atlanta, GA - http://www.warhorn.net/econocon2008/
 
 1/7/2008 11:42:04 AM
adegenaar
1 posts


EconoCon - March 28 - 30, 2008 - Atlanta, GA - http://www.warhorn.net/econocon2008/
QuoteReply

EconoCon - March 28 - 30, 2008 - Atlanta, GA - http://www.warhorn.net/econocon2008/

EconoCon is one of the mainstays of the Gran March conventions, and
we've got plans to be bigger and better than ever this year. So far,
we've got 80 tables of games scheduled between Friday and Sunday night.

GM Registration will open later today.  General registration will open around February 1.

http://www.warhorn.net/econocon2008/

We're going to have the Gran March year sevens, the new Gran March year
eights including a Gran March premiere! Get ready shorty - the new Gran
March mods are written just for you!

Also available this year: New Witchhunter, Blackmoor, Arcanis, Heroes of Rokugan
 and Shadowrun Mods!

As a special treat, we are trying to arrange a meet & greet with the new
Living Forgotten Realms Staff!


Location
EconoCon will be in a new location this year. We're going to be at the Holiday Inn Select
in Norcross. This place is a nicer hotel (with an indoor pool and jacuzzi, and a bar in the hotel).
It also has much less traffic. It's in the northeast part of Atlanta on Peachtree Industrial Boulevard.
There are plenty of places to eat nearby.

If you were at Wicked Harvest or Catchup Con, it's the same place, just a different room.

Holiday Inn Select Atlanta-Peachtree Corners
6050 Peachtree Industrial Boulevard • Norcross, Georgia 30071
Phone:  (770) 448-4400
Fax:  (770) 840-8008
http://www.hisatlanta.com/

GMs and Volunteers
GMs and up to two volunteers per slot are needed for this con. If you
GM, you get neat con swag that includes WotC books, dice, minis, and
other neat stuff. GMs and volunteers get to play one slot free for
every slot they run.

===========================================================

GRM 8-01: Consequences 
Heroes faced with two choices, chose the easy way seeking short term good and
ignoring long term evil.  Now it is time to pay the piper and it’s the Hellscepter
that calls the tune.  For many it’s the second visit to a gnomish ghost town on the
border with Veluna.  Will it be the easy way or the hard way this time?

This game contains spoilers for GRM 7-1 Gnome Friends and should be played after that game.

part eight of the Homefront series (GRM 7-1 Gnome Friends, GRM 7-2 Gullet,
GRM 7-4 The Threat Within, GRM 7-IN2 The Hard Road to Peace, GRM 7-5 Currents,
GRM 7-IN3 Troubled Waters, GRM 7-9 The Lost and the Found, being previous seven games).

Members of the Churches of Pholtus, Obad-Hai,  Knights of the Watch or Dispatch and persons
bonded to Hellbreaker or the Hellscepter may find this adventure useful.

GRM 8-02: Pest Control ***Premiere***
Pestilential Politics in Orlane are getting out of hand. One body’s already turned up;
will there be more? Will you get to the heart of the matter or will it get to you first?
Do you have both the courage and audacity to act?

A Gran March regional adventure for APLs 4-14 and part 9 of the Homefront Series.
Note: This adventure will be of interest to PCs who have participated in the Homefront story
arc as well as PCs belonging to regional religious metaorgs or standard churches of Gran March.

===========================================================

Also, all of the new Cores (8-01 through 8-05 will be available (if they are
available for convention play.

CORS8-01 Whispers of the Obsidian Citadel by Dave Christ and Tim Sech
People, objects, and even places seem to be shifting in and out of existence
in the Yatil’s west of the great city of Mitrik. Chaos seems to be unravelling
existence itself and it’s spreading. Seers speak of the ‘Door to Perdition’
but even the gods themselves seem to be silent on exactly what is happening.
Great things are afoot and while nations focus their attention on each other
it is up to heroes to find out what is going on before it’s too late and all
of Oerth burns in the fires perdition forever. This adventure is the first part
of the “Ascension” plot arc and also concludes the “For the Greater Good” series.
This adventure is EXTREMELY dangerous and should not be undertaken lightly.
True heroes are forged in the glowing hot coals of struggle and true heroes
it will take to win through this day.

A two-round core special adventure set in Veluna and the Yatil Mountains
for characters levels 5-15 (APLs 6-14).


COR8-01 Machinations by Bradley Lester
The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle
among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer
of civility where even indirect details can trip up the most careful of schemers.
Those who ask questions will learn too much, but in Greyhawk, innocence is not a
defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish.

A one-round core adventure set in the Free City of Greyhawk
for characters levels 1-15 (APLs 2-12) and the first intrigue of Honor Among Thieves.


COR8-02 Raiders of the Chaos Fields by Creighton Broadhurst
Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some
new stratagem on the wily half-orc’s part or is his offer genuine? A period of
relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really
stopped raiding or are they preparing a new, devastating invasion?

A one-round core adventure set in the Domain of Greyhawk
for characters levels 1-11 (APLs 2-8).


COR8-03 Aspirations by Gregory Hanigan and Ron Lundeen
Powerful residents in the Gem of the Flanaess suspect that someone on the Directing
Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied
and their moves are watched, it falls to a group of heroes to uncover this plot and
follow wherever it leads. Parties skilled in stealth, guile, or force welcome.

A one-round core adventure set in the Domain of Greyhawk
for characters levels 1-15 (APLs 2 to 12) and the second intrigue of Honor Among Thieves.

 

 

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